A downloadable game for Windows

A dangerous world, still in recovery from nearly being torn apart.
After your father, an innkeeper,  mysteriously disappears you set out to find him or pursue your goal of becoming one of the worlds greatest
Explore a strange world to find new ingredients, cooking techniques, and recipes.
Sign up for the tournament and prove your skills as the ultimate cooking master!



A short game themed around cooking that I have been working on in my spare time.

Expect some weirdness.

Features/Design Philosophy:

  • It's short game that goes for about 10-20 minutes but ~30 minutes of optional content for the player to explore.
  • Dialogue is short and to the point. I'd tried to get a lot of value out of a little dialogue rather than force the players through long conversations.
  • Zero Grinding. You do not need to do any grinding to complete the main quest. You are rewarded for experimentation and practice but it is not required.
  • A different approach to combat.
    • The combat is short and high stakes.
    • Single use items play an important part of combat and require some management of inventory and finances to achieve success.
    • No random encounters. All encounters are initiated by the player.
    • If you unlock the second party member than timing/coordination becomes important as well.
    • Equipment affects both stats in combat and ability to produce high quality meals. There is a wide range equipment to suit the players style and technique.
  • Art style.
    • I've used the default assets as much as possible to keep to a consistent art style. The intention was to get as much value as possible out of a little than a little value out of a lot.
    • A balance between simplicity and detail. I didn't want the visuals to be over detailed because that can feel clustered or overstimulating (sometimes a problem for people with visual processing difficulties). I also didn't want to want to have vast amounts of unused space in the maps. I tried to find a comfortable balance between the two and still give each location a unique feel. Again, I aimed for a lot of value out of a little.



More than happy to receive feedback. Please let me know what you think.

Arrow keys move
Z  = select
X = cancel/menu
Use F5 and F6 to change screen size.


I think I've credited all the people who I used resources from. If you see one that I've missed please let me know.

Credits

Fullscreen++ v2.2 for VX and VXace by Zeus81

Basic Enemy HP Bars v 2.8.2  and Basic Damage Popup v1.2.1a by: V.M of D.T

Plants by PandaMaru

Ghostsprites by Liberty

Download

Download
Devils Path Legacy V1.10.2 191 MB

Development log

Comments

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Deleted post
(+1)

Thank you. I'm glad you enjoyed it.

Your page is definitely stylish. GroovyMaster looks like an appropriate title.

At the moment I'm working on some big improvements to the gameplay/mechanics (and getting rid of bunch of junk code that I had poorly written when I started) but soon I'm going to work on some visual improvements for this page and the game.

Deleted post

Some solid jokes, I like the idea of Slaying monsties in order to "Prep meals" Soft locked myself in the first 5 minutes by spending all my money on the wrong items.

I guess your warning did state that.

(1 edit)

Hey, thank you for playing.

I'm still trying to work out the best way to prevent that soft lock. There is enough stuff lying around to sell and a tree that gives you money but I want to come up with a better way for a future update.