Your page is definitely stylish. GroovyMaster looks like an appropriate title.
At the moment I'm working on some big improvements to the gameplay/mechanics (and getting rid of bunch of junk code that I had poorly written when I started) but soon I'm going to work on some visual improvements for this page and the game.
Some solid jokes, I like the idea of Slaying monsties in order to "Prep meals" Soft locked myself in the first 5 minutes by spending all my money on the wrong items.
I'm still trying to work out the best way to prevent that soft lock. There is enough stuff lying around to sell and a tree that gives you money but I want to come up with a better way for a future update.
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Thank you. I'm glad you enjoyed it.
Your page is definitely stylish. GroovyMaster looks like an appropriate title.
At the moment I'm working on some big improvements to the gameplay/mechanics (and getting rid of bunch of junk code that I had poorly written when I started) but soon I'm going to work on some visual improvements for this page and the game.
Some solid jokes, I like the idea of Slaying monsties in order to "Prep meals" Soft locked myself in the first 5 minutes by spending all my money on the wrong items.
I guess your warning did state that.
Hey, thank you for playing.
I'm still trying to work out the best way to prevent that soft lock. There is enough stuff lying around to sell and a tree that gives you money but I want to come up with a better way for a future update.